

– Added the ability to shred logs into woodchips at the sawmill as an additional production

– A workshop area is also on the main farm and is owned by the player (new farmer mode only) – Grapes were added to the “bulk” category so they can be carried in any ingame or modded trailer that carries items in the “bulk” category – The main farm area has a multifruit storage silo with a capacity of 1,000,000 liters and will hold everything in the “bulk” category – The Solar Farm can be sold to clear the land for farming but it can only be sold after the land is owned by the player – The Solar Farm can be purchased and will give you $3,000 an hour income The land where there are houses is more expensive than undeveloped land as it would be in real life – All land areas are purchasable separatly. – Land prices have been calculated from the average land cost of the area – There are 118 different fields all with field missions ranging from the smallest field of 0.236 hectares (0.583 acres) to the largest of 8.236 hectares (20.35 acres) – The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities – There is a wide selection of starting equipment to get you started – Most of the production areas available have been added to the map – Growth map has been updated for the region’s weather – The fields, trees, and houses are as close to where they are in real life Most of the area of the city is farmland and forests – Vineland is in the southern area of New Jersey and is a very rural farm town. – The map was created from the area of my hometown and the map area was created from actual satellite photos Ajust the PDA again with fields, they maby aren’t 100 % in place but the are a good indication.This is a map of East Vineland New Jersey in the USA.

The heights of the terrain around the mainfarm stays the same, but instate of common dirt ground they are fields again.The dumpyard at the mainfarm stays removed. On request of REEREE i have bring back the fields 23, 24 and 25. (Unfortunately you can’t choose)ĭeleted the folder from the zip file (saves 300 MB) The first one is at the lighthouse farm, once this one is full the vehicles spawn at the base farm. Tested the map and had no lag problems or so what in the previous version was a problem.įixed the floating markers and decorative equipment at the FS19_Mehrzweckhalle (triple shed)įixed the impossibility to enter the animal husbandry’s trough the gates ( because the invisible husbandry’s where still there from the GE editor)Īdded 2 spawn places to reset your vehicles ( saves you some rides if you wish) So you have replace them both in your mod folder. Both in the map folder as in the placeables folder. I have fixed the problems with the unloading/pipe ect not showing of the new fruits.Īlso I have reduces the size of the zip file.
