

Under "Person Number" you have to enter a number between 700 and 999. If you do create your very first body you can start with 700. The next body you create with should be 701, etc. You can also start with 800 doesnt matter. Just know what number you gave your body. Under "Person Name" you can give your body a name. You can write whatever you want, I use the name of the downloaded body. "GE body".Īfter filling all out click on build. Then navigate to the output folder where the file was created. You see your file with the body number and name you gave, just so you know. Now put that file into your games Archive->2.114.001. Open that and inside you should find something along "Base (number)" Go to save->Models and open your model you want to give the body. Replace the number with the one you gave for your body (ex. You can use the same body for other models too. The Unity engine runs pretty smooth on my old beast, plus you need one mod and the translation to completely enjoy the game. It's a very different experience from TK17. Less mods, no in-game pose editor (but it has an extra application for that Honey Studio) and poses are indeed limited when you start out. Making you own textures isn't as "easy" as in TK17 and there's no variety in bodymeshes (but the wideslider mod can pull of some pretty cool shit). There is some clipping going on in the standard animations. Plus the texture are hook3 with hook4 cubemappring. Those are the only drawbacks in comparison to TK17. Yes, just one voice with change in pitch, but different personalities where the model responds differently. Plus repeated play with a model can be rewarding because of her personality. In some cases they'll even ask you to stop. Plus they give you audio cues when you hit the g-spot. HS has a better engine and some pretty clever programming.

It's a completely different experience than TK17. Now you probably sitting there going "Whatever anon, the fuck is your point you fucking weeabo?".
